Underground » General
Virtual Reality (VR) simulation refers to the generation of an immersive, interactive, computer generated, three-dimensional environment. As a result of its interactive nature, the VR program senses the user's response to a situation or event. This interaction is reciprocated by the program and feedback to one or more of the user's senses is invoked. This produces the illusion of presence within the simulated environment.
VR simulation is a powerful tool for conditioning behaviour. It enables the user to experience a range of situations that might otherwise not be encountered prior to a critical event and conditions the user's response in a safe and forgiving environment.
The aim of the project was to develop, demonstrate and transfer a capability in immersive, interactive, virtual reality simulation in order to improve Occupational Health and Safety management and performance in the Australian coal mining sector through the provision of more effective education, training and assessment.
Immersive, interactive simulations have developed that relate to 'self escape', 'sprains and strains' and 'rib stability'. All have important Occupational Health and Safety implications that are very dependent on the actions of individuals themselves. The simulations and the technology to utilise them has been transferred to the Australian coal mining industry through the construction of a Virtual Reality Theatre at Newcastle Mines Rescue Station.
Recommendations are made as to the how the VR simulation capability that has been established by the project might be further developed and enhanced.